nward3D@gmail.com
www.journeyweaver.com

Nicole Ward


3D Artist

 

Areas of Excellence:

- Highly-motivated, imaginative individual with over 5 years experience in concepting, modeling and texturing 3D game assets.

- Technical artist with firm comprehension of asset optimization for implementation within game engines.

- Team player with relentless dedication to make the final product reach beyond its highest potential.

Software Experience:

Autodesk Maya:

-          Fluent in modeling and laying out UVs for both high and low poly game assets

Photoshop:

-          Proficient in hand-painting texture maps to fit the style and concept art of a project

ZBRUSH:

-          Skilled in sculpting high-res assets in order to generate normal maps for next-gen workflows

Unreal Editor:

-          Familiar with level design, static mesh placement and lighting to create playable environments

 


Work Experience:
Blizzard Entertainment: Dec 2008 to Present

-          Providing exceptional customer service experiences that consistently reflect the core values of Blizzard Entertainment.

Harris Corporation - Geo-Spatial Technician - July 2007 to February 2008

-          Has worked closely with proprietary software to create spatially-accurate 3D environments for use in simulation. Edited texture files in Photoshop for seamless integration and accuracy.

 


Projects & Awards:

-          Directed the design and coordinative decisions within a team of artists in order to develop a unique Unreal Tournament level. The success of this level subsequently led to receiving the Course Director's Award for excellence in Advanced Game Techniques.

 


Education:
Full Sail University:

-          Bachelors of Science Degree in Computer Animation (Aug 2005 - June 2007)

-          Associates of Science Degree in Computer Animation (Aug 2004 - Feb 2006)

Florida Atlantic University:

-          Completed multiple traditional art, design and writing courses (Fall 2003 - Spring 2004)